(don't use GeneralPopulace - that's the Thieves guild) Any of the GGroupX are fine to use, I used GGroup0 for Archaeologists. You will need to allocate one of the unused FactionFile.GuildGroup values for your guild. I don't see more than 10 id's ever being needed. Classic faction id's are all less than 1000, so I've allocated id's 1000-1009 for the Archaeologists (only using 2 for now) so the next quild can use 1010-1019. You will also need to allocate a faction id for the guild, as well as faction id's for every npc with a custom service. Things like, name, npcs, services, benefits, rank titles etc. There are two distinct parts of creating a new guild for DFU the guild implementation itself, and overriding world data to integrate the implementaion into the daggerfall world.īefore you start, you should plan what you want your guild to provide.
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